Kairi (
paopuprincess) wrote2014-03-16 08:12 pm
Application
Player
Name: Jon
Personal Journal:
stnowhere
E-mail: stnowhere@live.com
AIM: stnowhere
Timezone: EST
Current Characters in Route: Applejack (
buckyouup)
Character
Name: Kairi
Series: Kingdom Hearts
Timeline: Kingdom Hearts 1, as she begins to flee from Hollow Bastion with Donald and Goofy.
Canon Resource Links: Kairi at the Kingdom Hearts Wiki
Personality: Kairi is a young girl trapped by a destiny she did not ask for. She is a Princess of Heart, one possessing a heart untouched by darkness, and the key to opening Kingdom Hearts. Because of who she is, she has been pursued relentlessly almost her entire life, resulting in the loss of both her birth and adoptive homes, as well as a considerable chunk of her memory. She has little understanding of who she is, or what she is meant to do, but she knows that if she is captured, it could mean the end of all worlds. Because of this, Kairi makes snap-judgments of everyone she meets. If she believes you to be dangerous or cruel, she will become distant and avoiding. She also believes herself to be dangerous. By simply existing, she has caused the destruction of two worlds, both containing people who loved and cared for her dearly, and caused her two dearest friends to be lost to darkness trying to save her. She worries that anyone associating with her is putting themselves at great risk. She feels the world would be a safer place if she just disappeared, but she can’t stand the thought of being alone. She thrives on her social nature, and being with others gives her confidence and strength. Her memory is also an issue. There is so much she wants to remember; about her home, her family, who she is. Her memories of Hollow Bastion are few and far-between. The memories she does have, however, are very personal, and kept hidden. The only person to learn of these memories is Sora, and only after he delves deep into Kairi’s heart.
Growing up, her two best friends were very protective. While she didn’t mind at first, it eventually culminated in a “can too” personality. Any statement of “you can’t” or “you shouldn’t” is only seen as a challenge. This is especially true of statements relating to her age, her ability, or her gender. The last thing she ever wants to be is a damsel in distress, and treating her like one is an easy way to annoy her. Thinking this way has made her stubborn and brash. If someone else can do something, then she can do it too, whether that be building, or cooking, or fighting. This is dangerous, as she can be goaded into doing something dangerous; climbing too high, lifting too much weight, fighting someone more powerful. If Kairi sets her sights on something, she is going to try and do it, nay-sayers be damned. She also values the power of a promise. If she says she is going to do something, she will. If you say you’re going to do something, you better do it. Breaking a promise is tantamount to betrayal, because making a promise is placing faith on the strength of your friendship. When the defeat of Ansem closes the worlds from one another, Kairi promises to wait for Riku and Sora to return; a promise she keeps for well over a year, before her concern overtakes her and she begins her search.
Though she can be easily annoyed, that’s not to say she isn’t kind. If there is anything in this world Kairi loves, its people. She wants nothing more than to spend every moment with her friends—and making friends is what she does best. A social butterfly, Kairi wants to make friends with everyone she meets. She’s upbeat and optimistic, as well as generous. She would give the shirt off her back if it meant helping a friend in need. Her bright, sunny personality draws anyone around her. Her optimism is impressive. Perhaps due in part to her affiliation with light, Kairi deeply believes that no matter how bad things may be now, that things will get better. It might require hard work and sacrifice, but it will come.
This is not to say she is without fear, however. She is anxious about the unknown, and worried about the safety of those important to her. She also fears for her own ability to step up when the time calls for it. She worries that she won’t be strong enough when she needs to be, and that terrible things will come from it. Still, she uses the strength of her friends as a surrogate for her own, and with the confidence gained from that, she can stand tall against odds far against her. This includes a request to help in the fight against Ansem, and attempting to fight off a kidnapping attempt by Axel in the second game. She also has a marked level of maturity for her age. She is keen in observation, and is the first in her friends to recognize when something is a bad idea. When building the raft to leave the Destiny Islands, Kairi is the only one to bring up the potential dangers of their journey. While Riku and Sora were excited about the adventure, Kairi was more concerned with adequate food storage, and the strength and integrity of their vessel. She recognizes the chances of reaching another world, if it is even possible with their plan, are slim. Still, she never doubted her friends for a second. If they said it was possible, then maybe it was.
Kairi is intensely dedicated to her friends. If you are kindhearted, you will gain an ally unlike any other. Her two closest friends, Riku and Sora, mean the world to her, and, outside of her adoptive parents, are the closest thing to a family she has. They have grown up together since they were young children, and are among the very first memories Kairi has of Destiny Islands. Though she is one of the younger members of the group, her role in their friendship is almost motherly at times. She is the anchor that keeps them weighted into reality, and often scolds them when they do something wrong. She is also protective of them. She would be quick to come to their aid, were they hurt or in danger. When Sora was reduced to a defenseless Heartless, Kairi shielded him from attacks using her own body.
As young as she is, Kairi is not without a mischievous streak. She loves jokes, which often come in the form of pranks she pulls on her friends. Her pranks are harmless, however, and only target those who can take a joke. The last thing she would want to do is harm or offend someone. It’s only a little fun, right? She also enjoys drawing, and has quite an artistic streak. There is a small cave on their home island filled with drawings done by Kairi and her friends. She also has a habit of stargazing, and can often be found staring up at the night sky, wondering (sometimes audibly) about what other worlds are like. She also has a strong affinity for water, having grown up near the ocean. She’s as comfortable swimming as she is walking, and loves the feeling of sand between her toes. The warmth of the sun and the smell of sea salt in the air make her nostalgic for home.
Strengths/Weaknesses: Kairi possesses a strong and pure heart (which is the essence of a person in the KH universe). This gives her great inner strength. She is bold, confident and optimistic. It takes a lot to shake her. It also grants her protection against the darkness of the world, and allows her some semblance of ability to “sense” when it is present. Her heart also gives her body an unusual characteristic- when she loses her heart, she does not become a Heartless or a Nobody. Instead, her body lies in a dormant, catatonic state, waiting for the heart to return. Though this may not be seen as a positive, it could hint at some longevity or durability not present in most others.
She is also stubborn and reckless to a fault; more likely to think with her heart than her head. Though she does what she believes is right, her actions can easily put herself and others in danger. Had she not been convinced to flee Hollow Bastion, and instead tried to rescue Riku as she had intended, she would have been recaptured, and made all of Sora and Riku’s sacrifices be for nothing. She is also, despite her inner strength, lacking in physical strength. She is still a small, fourteen-year-old girl with no combat experience. This won’t stop her from trying to fight if she feels it is necessary, however.
Kairi’s memory is also an issue. Large swaths of her memory are missing, or hazy. She has little memory of her world or her life before arriving on the Destiny Islands. Also, with her body comatose and her heart within Sora for most of the game, Kairi is only tangentially aware of the events succeeding her capture. While this will not be much of an issue within Route, it still bothers her greatly that she can’t remember so much.
Pokémon Information
Affiliation: Breeder
Starter: Staryu
Password: Caramel Popcorn
Samples
First Person Sample:
[You would think most girls would be afraid of caves. They’re dark, spooky, filled with strange creatures. But then here’s Kairi, running out of the cave’s mouth with a large smile on her face and a Woobat on her shoulder. She giggles at her new friend before peering down into the PokéGear.]
Hey, guys! Check this out!
[She holds out a small pad of ink, which the Woobat gleefully dips his face into. He then pushes his nose against her cheek, before pulling away with a suction-like “pop”. Kairi grins, turning her cheek to the camera to reveal the ink left behind a perfect heart shape.]
These bats make hearts! Isn’t that cool? They're like little flying artists! Are there other pokemon that can do stuff like this?
Third Person Sample: Kairi hasn’t slept in three days. So much has changed since she came to Johto. This is the calmest world she has experienced in quite a while, and yet she’s never been more wound up. Though she lies comfortably in a large bed with soft pillows, her mind is back at Hollow Bastion. Her two closest friends had sacrificed themselves for their safety. One was lost to the darkness, the other being controlled by it. How could she allow herself to be comfortable while they are in agony?
She couldn’t stay in bed any longer. She throws her blanket to the floor and paces across the room. She does her best to contain the tears fighting to be released. She can’t make a scene. She can’t wake anyone up. She doesn’t want to be seen like this and she certainly doesn’t want to make this anyone else’s problem. She has her body back, but she feels as trapped as ever. For some reason, that made it worse. Without her heart, at least she knew there was nothing she could do. Here, she can claw and bite and run and cry and scream for help but nothing she can do will make a difference. This was a new level of helplessness.
She whines, biting her lip to suppress her sobbing. The thought stung, but she knows this was something she had to get out of her head. A way home would open up eventually; it was up to her to be ready for it when that happens. She knows that she isn't the strongest, but she had made new friends, both in the pokemon she caught and the trainers she met. If push came to shove, they could be her strength. She just had to put on a brave face. The bedroom window is unlocked, and the beach is not far away. Maybe now would be a good time for a walk.
Name: Jon
Personal Journal:
E-mail: stnowhere@live.com
AIM: stnowhere
Timezone: EST
Current Characters in Route: Applejack (
Character
Name: Kairi
Series: Kingdom Hearts
Timeline: Kingdom Hearts 1, as she begins to flee from Hollow Bastion with Donald and Goofy.
Canon Resource Links: Kairi at the Kingdom Hearts Wiki
Personality: Kairi is a young girl trapped by a destiny she did not ask for. She is a Princess of Heart, one possessing a heart untouched by darkness, and the key to opening Kingdom Hearts. Because of who she is, she has been pursued relentlessly almost her entire life, resulting in the loss of both her birth and adoptive homes, as well as a considerable chunk of her memory. She has little understanding of who she is, or what she is meant to do, but she knows that if she is captured, it could mean the end of all worlds. Because of this, Kairi makes snap-judgments of everyone she meets. If she believes you to be dangerous or cruel, she will become distant and avoiding. She also believes herself to be dangerous. By simply existing, she has caused the destruction of two worlds, both containing people who loved and cared for her dearly, and caused her two dearest friends to be lost to darkness trying to save her. She worries that anyone associating with her is putting themselves at great risk. She feels the world would be a safer place if she just disappeared, but she can’t stand the thought of being alone. She thrives on her social nature, and being with others gives her confidence and strength. Her memory is also an issue. There is so much she wants to remember; about her home, her family, who she is. Her memories of Hollow Bastion are few and far-between. The memories she does have, however, are very personal, and kept hidden. The only person to learn of these memories is Sora, and only after he delves deep into Kairi’s heart.
Growing up, her two best friends were very protective. While she didn’t mind at first, it eventually culminated in a “can too” personality. Any statement of “you can’t” or “you shouldn’t” is only seen as a challenge. This is especially true of statements relating to her age, her ability, or her gender. The last thing she ever wants to be is a damsel in distress, and treating her like one is an easy way to annoy her. Thinking this way has made her stubborn and brash. If someone else can do something, then she can do it too, whether that be building, or cooking, or fighting. This is dangerous, as she can be goaded into doing something dangerous; climbing too high, lifting too much weight, fighting someone more powerful. If Kairi sets her sights on something, she is going to try and do it, nay-sayers be damned. She also values the power of a promise. If she says she is going to do something, she will. If you say you’re going to do something, you better do it. Breaking a promise is tantamount to betrayal, because making a promise is placing faith on the strength of your friendship. When the defeat of Ansem closes the worlds from one another, Kairi promises to wait for Riku and Sora to return; a promise she keeps for well over a year, before her concern overtakes her and she begins her search.
Though she can be easily annoyed, that’s not to say she isn’t kind. If there is anything in this world Kairi loves, its people. She wants nothing more than to spend every moment with her friends—and making friends is what she does best. A social butterfly, Kairi wants to make friends with everyone she meets. She’s upbeat and optimistic, as well as generous. She would give the shirt off her back if it meant helping a friend in need. Her bright, sunny personality draws anyone around her. Her optimism is impressive. Perhaps due in part to her affiliation with light, Kairi deeply believes that no matter how bad things may be now, that things will get better. It might require hard work and sacrifice, but it will come.
This is not to say she is without fear, however. She is anxious about the unknown, and worried about the safety of those important to her. She also fears for her own ability to step up when the time calls for it. She worries that she won’t be strong enough when she needs to be, and that terrible things will come from it. Still, she uses the strength of her friends as a surrogate for her own, and with the confidence gained from that, she can stand tall against odds far against her. This includes a request to help in the fight against Ansem, and attempting to fight off a kidnapping attempt by Axel in the second game. She also has a marked level of maturity for her age. She is keen in observation, and is the first in her friends to recognize when something is a bad idea. When building the raft to leave the Destiny Islands, Kairi is the only one to bring up the potential dangers of their journey. While Riku and Sora were excited about the adventure, Kairi was more concerned with adequate food storage, and the strength and integrity of their vessel. She recognizes the chances of reaching another world, if it is even possible with their plan, are slim. Still, she never doubted her friends for a second. If they said it was possible, then maybe it was.
Kairi is intensely dedicated to her friends. If you are kindhearted, you will gain an ally unlike any other. Her two closest friends, Riku and Sora, mean the world to her, and, outside of her adoptive parents, are the closest thing to a family she has. They have grown up together since they were young children, and are among the very first memories Kairi has of Destiny Islands. Though she is one of the younger members of the group, her role in their friendship is almost motherly at times. She is the anchor that keeps them weighted into reality, and often scolds them when they do something wrong. She is also protective of them. She would be quick to come to their aid, were they hurt or in danger. When Sora was reduced to a defenseless Heartless, Kairi shielded him from attacks using her own body.
As young as she is, Kairi is not without a mischievous streak. She loves jokes, which often come in the form of pranks she pulls on her friends. Her pranks are harmless, however, and only target those who can take a joke. The last thing she would want to do is harm or offend someone. It’s only a little fun, right? She also enjoys drawing, and has quite an artistic streak. There is a small cave on their home island filled with drawings done by Kairi and her friends. She also has a habit of stargazing, and can often be found staring up at the night sky, wondering (sometimes audibly) about what other worlds are like. She also has a strong affinity for water, having grown up near the ocean. She’s as comfortable swimming as she is walking, and loves the feeling of sand between her toes. The warmth of the sun and the smell of sea salt in the air make her nostalgic for home.
Strengths/Weaknesses: Kairi possesses a strong and pure heart (which is the essence of a person in the KH universe). This gives her great inner strength. She is bold, confident and optimistic. It takes a lot to shake her. It also grants her protection against the darkness of the world, and allows her some semblance of ability to “sense” when it is present. Her heart also gives her body an unusual characteristic- when she loses her heart, she does not become a Heartless or a Nobody. Instead, her body lies in a dormant, catatonic state, waiting for the heart to return. Though this may not be seen as a positive, it could hint at some longevity or durability not present in most others.
She is also stubborn and reckless to a fault; more likely to think with her heart than her head. Though she does what she believes is right, her actions can easily put herself and others in danger. Had she not been convinced to flee Hollow Bastion, and instead tried to rescue Riku as she had intended, she would have been recaptured, and made all of Sora and Riku’s sacrifices be for nothing. She is also, despite her inner strength, lacking in physical strength. She is still a small, fourteen-year-old girl with no combat experience. This won’t stop her from trying to fight if she feels it is necessary, however.
Kairi’s memory is also an issue. Large swaths of her memory are missing, or hazy. She has little memory of her world or her life before arriving on the Destiny Islands. Also, with her body comatose and her heart within Sora for most of the game, Kairi is only tangentially aware of the events succeeding her capture. While this will not be much of an issue within Route, it still bothers her greatly that she can’t remember so much.
Pokémon Information
Affiliation: Breeder
Starter: Staryu
Password: Caramel Popcorn
Samples
First Person Sample:
[You would think most girls would be afraid of caves. They’re dark, spooky, filled with strange creatures. But then here’s Kairi, running out of the cave’s mouth with a large smile on her face and a Woobat on her shoulder. She giggles at her new friend before peering down into the PokéGear.]
Hey, guys! Check this out!
[She holds out a small pad of ink, which the Woobat gleefully dips his face into. He then pushes his nose against her cheek, before pulling away with a suction-like “pop”. Kairi grins, turning her cheek to the camera to reveal the ink left behind a perfect heart shape.]
These bats make hearts! Isn’t that cool? They're like little flying artists! Are there other pokemon that can do stuff like this?
Third Person Sample: Kairi hasn’t slept in three days. So much has changed since she came to Johto. This is the calmest world she has experienced in quite a while, and yet she’s never been more wound up. Though she lies comfortably in a large bed with soft pillows, her mind is back at Hollow Bastion. Her two closest friends had sacrificed themselves for their safety. One was lost to the darkness, the other being controlled by it. How could she allow herself to be comfortable while they are in agony?
She couldn’t stay in bed any longer. She throws her blanket to the floor and paces across the room. She does her best to contain the tears fighting to be released. She can’t make a scene. She can’t wake anyone up. She doesn’t want to be seen like this and she certainly doesn’t want to make this anyone else’s problem. She has her body back, but she feels as trapped as ever. For some reason, that made it worse. Without her heart, at least she knew there was nothing she could do. Here, she can claw and bite and run and cry and scream for help but nothing she can do will make a difference. This was a new level of helplessness.
She whines, biting her lip to suppress her sobbing. The thought stung, but she knows this was something she had to get out of her head. A way home would open up eventually; it was up to her to be ready for it when that happens. She knows that she isn't the strongest, but she had made new friends, both in the pokemon she caught and the trainers she met. If push came to shove, they could be her strength. She just had to put on a brave face. The bedroom window is unlocked, and the beach is not far away. Maybe now would be a good time for a walk.
